dimensions of experience: a (very) preliminary theory of futuring

By considering futures as narratives, we open up the possibility of a comparative analysis of the many different modes (and media) of the practice of futuring. This unlocks in turn the further possibilities of collaboration, remix and critique, across and between those modes.

dimensions of experience: a (very) preliminary theory of futuring
Richard Schneider, CC BY 2.0, via Wikimedia Commons
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I’m kicking off the new year with a reprint of an essay in which I laid out the early stages of a unified theory of futuring. This piece was originally commissioned back in 2022 by my good friends at FoAM for their anarchive project, and specifically for the Crystal Route thereof. I have made some minor tweaks for style and legibility, and one structural adjustment, but it’s basically the same piece, and I stand by its argument—which is, in essence, a claim that by thinking of futures as fundamentally narratological, we can usefully compare and contrast them on the basis of the media and narrative modes involved in their making. I hope you find it interesting!

in defence of theory

Do we even need a theory of futuring? And if we do, what for?

Theory, as I see it, is descriptive rather than prescriptive: the dimensions and axes above are not meant to instruct practitioners in the “correct” or “best” way to do futuring, but rather to provide ways to compare its effects, and how those effects are achieved. It is my hope that such a framework can guide practitioners in their choices of medium and narrative strategy when developing new projects, as well as guiding the work of taxonomy and critique, the feedback loop that evolves the practice as a whole.

The heart of theory, meanwhile, is reflection and reflexivity—and the social, narrative, and experiential turns in futuring have brought reflection and reflexivity back to a space from which they’ve too long been exiled.

Theory is not a strait-jacket, but a wingsuit.


depiction, methods, media

In discussing the practice whose name he coined, Stuart Candy describes experiential futures (XF [¹]) as “a tangible ‘what if’, more textural than textual”, which gets at the product of that practice, and “a way of thinking out loud, materially or performatively, or both”, which gets at its process [²]. Candy is addressing designers, but there are useful concepts here for those who come to futuring from other backgrounds, and I want to start by looking at two such ideas.

XF is sometimes positioned in opposition to narrative-based methods, which tend to be more textual than textural. There are, for instance, various species of foresight and trend reports—at which, I think, Candy is implicitly aiming his opposition—and then there is science fiction.

Julian Bleecker has rightly observed that design fiction is not science fiction [³]. Nonetheless, the two modes share an undeniable commonality, which I would describe as their capacity for the exploration of futurity [⁴]. Science fiction’s textual toolkit—including not just prose fiction but film scripts, audio drama, even poetry—can also be deployed to activate agency. My (former, academic) colleagues [⁵] and I call this work narrative prototyping, to indicate its sharing in the ends of design fiction, if not necessarily (all of) its means.

Where experientialists go to design and the arts for their techniques, we narrativists have instead turned to literature, to the textual. So this is a difference of methods, of media—but is that difference fundamental? Are the two approaches incommensurable, destined to evolve apart?

I believe not. I think of them as two ways of looking at one thing: the work of depicting future(s). And there are many more ways than just these two! But what distinguishes these approaches is the ethical ends of their depictive means—opening up a futurity which has long been closed and professionalised. But how might we think through these differences and similarities, and what might we gain from doing so?

toward a unified theory of futuring

All modes of futuring produce things that can be understood as narratives—not just experiential and narrative forms, but also foresight reports and projected-profit graphs and architectural maquettes and consumer electronics advertisements, all of which, knowingly or not, manifest futurity.

My main tool for presenting this argument will be the 2x2 matrix which has, for reasons fair and foul alike, become a cliché of futures work. To turn an overused and underexamined method back upon the field as a tool of methodology seems apropos, particularly when it comes to its more liminal and vital practices—but it also provides a simple, accessible way of thinking about the distinct dimensions of a thing. So: when it comes to futuring, we can consider two dimensions along which any given work can be placed. Those two dimensions are scale (X-axis) and perspective (Y-axis).

Axes image courtesy FoAM

Scale is the easier axis to grasp. Futuring at the macro scale deals in abstraction and generalisation, trends, the “big picture”; by contrast, futuring at the micro scale uses specificity, and is more concerned with individual practices and “the local”.

Taken to its ultimate expression, macro is futuring at the scale of a world, of a planet: a good example might be the Intergovernmental Panel on Climate Change’s reports. The micro, conversely, is best exemplified by ethnographic approaches: depictions of things and activities at the human scale. But scale is a spectrum rather than a binary, so a work of futuring dealing with a nation-state is more micro than a global report, but more macro than something that handles a city or sub-national region.

Perspective is a little trickier. One extreme of perspective is objective, which we might also call disembodied: think here of the camera-eye of cinema or the voice of reportage journalism, which purport to portray events ‘as they really happened’. Though this claim is often made sincerely, the scare quotes emphasise that this objectivity is inevitably false. Readers may recognise this perspective as being much like what Donna Haraway named the “god trick” of technoscientific discourse, and/or the third-person objective point-of-view (which Ursula Le Guin sometimes referred to as the “detached” mode). This perspective implies the absence of a narrator mediating between the audience and the world depicted: a self-effacement of narratorial influence. Such a supposed objectivity, in its most common sense, is an impossibility that conceals (or attempts to conceal) its author’s agenda.

The other extreme is the subjective or embodied perspective: think of a story told in the first person (e.g. “And I awoke and found me here on the cold hill’s side…”), or limited third person. The limited third person is perhaps the dominant mode in contemporary prose fiction. Rather than the first person’s “I”, the focal character is “she” or “he” or “they”—but the story is still told from their necessarily limited perspective on the fictional world and its events. (There are many more technical differences, which Le Guin explains more concisely than I [⁶].) This foregrounds the subject through which the depiction is narrated, allowing access to their senses, experience, thoughts, and feelings—their interiority—and thus to a sense of context and history; to refer again to Haraway, this is more like the “situated knowledges” she advocated as a corrective to the god trick [⁷].

from theory to affordances

With this 2x2 map, we can roughly locate any given work of futuring (or part thereof) within its dimensions; enabling us to compare works and consider which methods or media work to achieve particular effects. Note that pure methods are rare in futuring: whether by plan or instinctively, those attempting to depict a future will reach for a range of rhetorical affordances.

Some examples may be illustrative. We might consider the science fiction story as a single-media mode of futuring, but our map shows that, while a novel is all text, it can incorporate many sub-modes. In science fiction criticism, the term “infodump” is used to label exposition enabling lots of worldbuilding within a limited word-count: multiple paragraphs, even pages, given over to direct description of a fictional future. Writers from the genre’s so-called golden age [⁸] often resorted to the “objective” perspective, simply telling the reader a bunch of stuff about the world; contemporary authors are better at dressing such material up as the observations and experiences of a given character.

Any given part of a science fiction story might be operating anywhere along our map’s Y-axis—but the genre is perhaps unique in how it can incorporate “objective” exposition alongside a more subjective literary narrative. Exposition can operate anywhere along the X-axis of scale, too, though it is more prevalent at the macro end; micro worldbuilding is more effectively (and easily) delivered through subjective perspectives. One medium is thus capable of ranging all across the map: the most “narrative” form of futuring has a variety of modal tricks in its toolbox. Other media are more restricted in their range of modes and affordances, but can access advantages and capacities beyond those of text.

Now consider the diegetic prototypes of “classic” design fiction: designed objects that implicitly belong to some future world. These operate on the micro end of the scale axis. Where they fall on the perspective axis is an open question; they might, for example, be seen as working a sort of second-person perspective (i.e. treating the viewer as a “you”, a possible user of the object, and thereby drawing the viewer into the future the object purports to belong to). It seems reasonable to pin this perspective toward the subjective end of the scale; the materiality of a prototype prompts the viewer’s identification with it as a thing they might use, forming a “cognitive bridge” to the implied future.

However, design fictions can operate at other scales and perspectives: Anthony Dunne and Fiona Raby’s United Micro Kingdoms works in a more macro and objective manner than, say, Superflux’s Drone Aviary. Both examples rely on static images and/or prototypes, but—crucially—also deploy expository text to provide a frame for the visual and material elements. Even though the visual/material aspects of UMK and Drone Aviary are essential to their worldbuilding effects, those effects would be more limited without the text. As another example, Tobias Revell’s New Mumbai relies on its ersatz documentary video (a highly expository, i.e. “objective”, medium, despite the subjective narration by in-world characters) to situate its prototype images (which are at an architectural scale, rather than a human one). Video pushes a work toward the “objective” end of the Y-axis, thanks to the logic of the camera eye: the camera (or its director) takes a similar position to that of the self-effaced narrator in a detached third-person text.

If these examples can be seen as multi-media futurings—and I would argue that they should be!—then what of an indisputably experiential project, such as Turnton by Time’s Up? A large futures installation, Turnton activated bodily experience through a literal immersion of the visitor in parts of a near-future port city, a physical environment to be explored in great detail. But it also incorporated text and scripted audio elements, and was no less experiential for that; indeed, its experientiality relied upon the textual as much as the textural.

This dimensional approach to analysis shows how a single futuring project might enroll multiple narrative modes (as plotted on our map above), with each mode (closely related to a particular medium) activating different scales and perspectives within the fictional future, which is thereby brought to life.


Footnotes

[¹] I use the initials XF throughout this essay to abbreviate “experiential futures” as both a) a particular mode of futuring and b) the futures produced through the use of that mode.

[²] See: Experiential Futures: Brief Outline

[Âł] A argument frequently made by Bleecker, and discussed at some length in Where is Design Fiction

[⁴] I use futurity to identify the potential for things to be different in times yet to come. This is distinct from futures, which reflect particular possibilities (however probable or otherwise) within that broader potential. Both are distinct from and opposed to “The Future”, which is always a sales pitch masquerading as prophecy, the mark of zealots and charlatans.

[⁾] The colleagues to whom I refer are members or allies of the Climaginaries research network

[⁜] See e.g. Ursula K. Le Guin, Steering the craft: A twenty-first century guide to sailing the sea of story. Written for beginning writers, this is a great introduction for anyone with an interest in how story works, and how they might make it work.

[⁷] Given that any work of futuring is necessarily fictional—speculation only becomes prediction in hindsight (the claims of pundits notwithstanding)—the honesty of the subjective perspective in this context is just as unreal as the “objective”. I, like Haraway, may have axes to grind (pun not entirely unintended) with the “objective” perspective deployed in futures work, but it is not inherently bad or wrong; and, indeed, it can do work that the subjective cannot (and vice versa).

[⁸] As the old joke would have it, “the golden age of science fiction is twelve”. Less flippantly, the golden age arguably falls somewhere between the start of the 1930s and the start of the 1960s, but it’s a term rooted in a very Anglophone-Boomer conception of what science fiction is or was, and as such it’s a great way to start a flame war.


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My name is Paul Graham Raven, and I am a consulting critical and creative foresight practitioner. I would like to help you or your organisation think through what it might mean (and look like!) to do the thing that you do in a world where the climate and the culture are changing way faster than the technology. I've done this sort of work for universities, professional institutions, charities and NGOs, as well as businesses; you can see some case studies and examples here. Whether you're wondering how I might be able to help, or if you already know what you need, drop me a line and let's arrange a chat.